Play the game and reach the third bonus round (the one after round 10).'(c) 1983 NAMCO' will appear on the screen. Keep Button 1 pressed and enter the following sequence : Left(x4), Start1(圆), Left(x3), Start2.Press the service switch 3 times (the one that adds a credit, not the one to enter service mode).Keep Left pressed to make the screen scroll left until the grid covers the whole screen.
Greg Bond holds the official record for this game with 658,160 points on June 27, 2002. Mappy is likely derived from 'mappo', a Japanese slang term (slightly insulting) for a policeman. Then the game starts over again and becomes easy again for level 1. The level symbols then start displaying correctly again at level 100 and continues to display correctly until level 254. The mapping of the level counters in Mappy is a little strange after level 49, the level symbols in the bottom right corner temporarily stop updating, but the numerical level counter and the high score display both record the proper level. Mappy is the first game from Namco to include the "ALL RIGHTS RESERVED" on the titlescreen. Licensed to Bally Midway for US manufacture and distribution (March 1983). When your MOUSE completes a Rack, the screen is cleared, the number of the next Rack is displayed in the center of the screen, the next Rack maze appears on the screen, your MOUSE appears at the bottom right hand corner of the screen, and play begins anew. To temporarily eliminate more than one pursuer at a time, you must catch them in the radar waves emitted when opening the thick flashing doors.Īs your skill level increases, the number and direction of pursuers coming at your MOUSE at any one time and the speed with which they move, is gradually increased plus, their pursuit patterns become more and more devious while their overall accuracy is highly improved.īonus MICE are awarded to you periodically throughout the game as you reach or pass certain preselected point values.Ī Bonus Rack is awarded to you as your 3rd Rack and every 4th Rack thereafter i.e. When he is disabled like this, the MOUSE can walk right by him and not be caught. When hit by the door, his pursuer will be stunned for several seconds. This is accomplished by having him throw open a standard door in his pursuers face to knock him down and stun him. However, in an emergency, your MOUSE can slow one pursuer down for short periods of time. As soon as your MOUSE puts one pursuer out of commission, another appears somewhere else on the screen. But they CANNOT be PERMANENTLY eliminated either. The MOUSE'S pursuers have no defense mechanisms of any kind. These pursuers are very sneaky and, if given half a chance, will try to corner your MOUSE at the end of one of the platforms or to trap him on one of the floors he must use to get to the treasures he's after. Your job is to develop CAT avoidance strategies to keep him away from his pursuers (the CATS), and to give him guidance while gathering his treasures. It is up to you to direct him through the maze of floors and doors to gather his treasures. wav files).Īlso, the GameCube version allows the player to insert a limited number of credits, about five or six, by repeatedly pressing the Z button when the game first starts, but then players can only exit to the main menu during gameplay.You are the MOUSE'S controlling force. This is the first edition of Namco Museum with actual arcade game emulation using the original game ROM images (although voice sounds in "Rolling Thunder", sounds for both "Pole Position" games and "Xevious" are stored in.
Galaga '88 (1987) – unlockable, requires a score of 40,000 in Galaga to unlock. It was the second Namco Museum compilation to be released on Nintendo GameCube. A special edition that marks Namco's founding as a toy manufacturing company in 1955.